If you have created or downloaded 3D models, you can upload these to My Cloud or ClassCloud and send them out to the headsets, just like with 360 photo or video files.
We currently support two 3D model formats: GLB (which is the binary format of GLTF) and STL (mainly used for 3D printing - these are models without any representation of colour, texture or other common CAD attributes).
Conversely, GLB files have texture, colour and are able to represent real-life objects in excellent detail. Most 3D models can be converted into GLB format using an online conversion tool. We're working on creating our own tool to make this even easier for you, but in the meantime we suggest the following site: https://blackthread.io/gltf-converter/
To use the converter, scroll down the page:
Now click to upload the file or folder, or drag it onto the blue upload button. If you're converting a simple format like STL, you can just upload the single file. If you're converting an OBJ or FBX file and it has associated textures, drag all associated files (including textures) onto the button, or select them all when uploading from a folder.
A preview of the original model will appear on the left, and the conversion to GLB on the right. This is really helpful for checking if you're happy with the model (this is an example created by Francis Chen that I downloaded from Google Poly in OBJ format).
Now just click the Export as GLB button to download the file.
Once you have your .GLB, simply navigate to the Plan area of the ClassVR Portal.
Choose whether you'd like to upload it to your own personal My Cloud area or your organisation's Shared Cloud. Click the Upload button and browse to find your file.
Locate your files:
Now the file thumbnail can be dragged to the Playlist pane and played just like any other Track.
Don't forget to use a printable ARCube to hold your model in your hands!